Sleek moving car Blog - Increasing Process Efficiency: What’s New in LucidShape 2026

Increasing Process Efficiency: What’s New in LucidShape 2026

Modern exterior and interior automotive lighting development teams are under pressure to iterate faster, validate against evolving regulations, and communicate lit appearance earlier in the design cycle.

The latest LucidShape release focuses squarely on those needs with new light‑source modeling capabilities, expanded regulation libraries and benchmarks, analysis improvements for apples‑to‑apples visualization, time‑savers in the Script Gallery, and targeted updates to the Collimator and Mini Pillows design tools. Here are the key additions and how they map to typical headlamp, signal lamp, and interior lighting workflows.

Light Source Apodization — Unlimited Rays with Spatial Fidelity

A new Light Source Apodization workflow converts a measured ray file into two Light Distribution (LID) files—spatial and angular—so you can simulate an effectively unlimited number of rays while preserving the emitter’s non‑uniform spatial and angular behavior. This addresses common bottlenecks when a supplier ray file lacks sufficient rays for low‑noise luminance images, near‑field light‑guide coupling studies, or high dynamic‑range renderings.

How it works (at a glance): Load a measured ray file, let LucidShape estimate the virtual focal point, choose spatial/angle sampling, clip stray rays if needed, and export spatial and angular LIDs. Use these together in the LID File Emitter to launch an unlimited number of rays with the original source emittance intact.

Why it matters:

Apodization dialog with spatial and angle plots

Apodization dialog with spatial and angle plots

Application example: Apodized light source as center display luminance Application example: Apodized light source as center display luminance

Spectral Power Distribution (SPD) Export — Build Unified Spectra

You can now export the SPD from a spectral LID (e.g., a mixed white from blue + yellow sources) as a comma-separated values (CSV) and reuse it directly as a color light‑source input. This shortens the loop when you want a single, validated spectrum that represents a multi‑emitter mix.

Typical use: Combine multiple emitters into a composite white spectrum, save as CSV, then reference that American Standard Code for Information Interchange (ASCII) SPD in the Color Light Source dialog for subsequent simulations.

Why it matters:

Color Data Analysis dialog showing “Write SPD” with adjacent SPD plot

Color Data Analysis dialog showing “Write SPD” with adjacent SPD plot

Color Light Source dialog showing “from ASCII file” with adjacent SPD plot

Color Light Source dialog showing “from ASCII file” with adjacent SPD plot

Regulation & Benchmark Updates — ECE, GB, SAE, IIHS, C‑IASI, C‑NCAP

The release integrates regulation updates across forward and signal lighting, plus benchmark tooling improvements. Highlights include Economic Commission for Europe (ECE) R149‑01/R148‑01 consolidated test tables; China Guóbiāo (国标) (GB) 4599‑2024 and GB 5920‑2024 incorporations; ECE R150‑01 and China GB 11564 retro‑reflector support via the Retro Reflect Analysis tool; Society of Automotive Engineers (SAE) J595 (directional emergency warning lights); IIHS Headlight Benchmark Aiming Matrix for tilt/rotation tolerance; and China Insurance Automotive Safety Index (C‑IASI) (2020/2023) & China New Car Assessment Program (C‑NCAP) additions including cutoff position/sharpness and ADB scenarios with auto‑aiming.

Why it matters:

R149-01 update flow chart

ECE R149-01 update flow chart

GB update table

GB update table

IIHS headlight evaluation tool: Aiming Matrix tolerance feature

IIHS headlight evaluation tool: Aiming Matrix tolerance feature

Advanced Analysis — Luminance Clipping for True Side‑by‑Side Comparisons

Luminance Clipping lets you fix a common luminance range across multiple High Dynamic Range (HDR) images so the same absolute luminance looks the same across all views. Previously, per‑image auto‑scaling made direct visual comparison misleading.

Where it helps: Comparing multiple lamp functions on the same assembly and doing uniformity studies where background appearance must remain constant.

Four luminance images of a tower taillamp with identical background brightness (fixed range)

Four luminance images of a tower taillamp with identical background brightness (fixed range)

New tools:

Why it matters: Moves repetitive output and simple data transformations into scripts so teams spend more time on design decisions.

Script Gallery example, RGB Histogram tool

Script Gallery example, RGB Histogram tool

Design Module — Collimator & Mini Pillows Enhancements

Collimator: More Control, Better Targeting

What’s new: Near/Far‑field targets per surface path with independent control for front‑center entry and reflector (including per‑quadrant four‑curve control); front‑shape awareness so the solver considers the flat front exit when shaping curves; and Non‑Uniform Rational B‑Splines (NURBS) curve weights (N/E/S/W) for manual biasing.

Why it matters: Collimators used in DRLs, turn indicators, and edge‑lit signatures often traverse three surface interactions; the updated algorithm keeps the intended focal spot or spread while providing per‑direction tuning and robustness to front‑surface additions.

Four‑curve collimator with per‑quadrant settings Four‑curve collimator with per‑quadrant settings

Mini Pillows: Round‑Trip Editing via CSV

What’s new: Save/Load CSV of facet parameters (e.g., spreads), enabling mass edits in Excel/scripts and quick load to LucidShape. This also opens a path to apply iconography or spatial patterns programmatically.

Why it matters: Tailored lit textures and last‑meter uniformity fixes go faster when hundreds/thousands of facets are editable offline and reloaded in one step.

Mini Pillows dialog with Save/Load CSV controls and sample CSV snippet

Mini Pillows dialog with Save/Load CSV controls and sample CSV snippet

Helpful Resources

For installers, licensing, documentation, and self-paced training, bookmark these Keysight portals (registration may be required):

Support for VisionSym — Physics-Based, Graphics Processor Unit (GPU) Photorealistic Visualization

LucidShape is now interoperable with VisionSym to produce physically accurate lit appearance with interactive feedback, including GPU Monte Carlo rendering, progressive updates, HDR (EXR) output, light groups/dimming, view presets, and a direct path into Advanced Analysis for quantitative checks. You can use VisionSym interactively in LucidShape, or queue background jobs from the host.

Where it helps: Early lit appearance reviews (uniformity, hot‑spots, lenticular textures) before hard tooling, and regulatory color/uniformity pre‑checks directly from HDR images.

VisionSym viewer with multi‑view layout and light groups panel

VisionSym viewer with multi‑view layout and light groups panel

Conclusion — How This Release Streamlines Automotive Lighting Work

Across concept, design, and verification, the new LucidShape features target the tasks that typically consume cycles:

Net result: fewer loops, earlier clarity, and smoother handoffs across optical design, styling, and compliance—so your headlamps, Daytime Running Lights (DRLs), turn indicators, tails, and interior accents hit uniformity and color targets with fewer prototype spins.

Photorealistic rendering of sports car with headlights

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